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Artifical Intelligence
Tuesday, December 4, 2007
2 Comments :: :: Artifical Intelligence, Computer Graphics, Psychology, Media
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Everyone is looking at you. You look gorgeous. Every now and then few people invite you to become their friend. You have a huge network of them. You feel very confident. You tend to switch your cloth every two hours. Won’t take much effort tough. You just want to experiment. It makes you feel better when you are always appropriately dressed depending on your surrounding environment. Now you decide to go and show off your latest dress on a catwalk. You look so real and so magnificent. Let’s have some fun …
This is the virtual world of our dreams. Your avatar is the representation of your digital self. As it was fantastically portrayed in the movie, The Matrix, your avatar can become a big part of you when you are in a very realistic looking virtual world. People will be paying a lot of attention to their avatar in a virtual world.
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Tuesday, November 27, 2007
0 Comments :: :: Artifical Intelligence, Computer Graphics, Media, e-commerce
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Ever wanted to visualise your fantasies and see them like a video? Or perhaps you wanted to express your creativity after seeing a movie and try it the way you wanted to see the story unfold. In recent years, Machinima has helped the rapid production of story-focused in-game fan videos. Using a game engine and environment, a Machinima creator, also called Machinimator, can use existing game characters, sets and environment to create a film. Of course new sets and characters can also be created and added to the world. This result is then compiled, captured, edited and made into a film.
As animations become more realistic and easier to make, there will be a huge interest to make videos for good stories that are not yet told. On one side of the spectrum, ultra-realistic animations are becoming ever more popular. These however are usually designed by professional with access to high-end software and render-farms.
On the other side of the scale, average users may just want to visualise a fantasy with semi-realistic graphics and be willing to give up the realism for tool simplicity. In this case, the ease of video production is the key. The current trend in Machinima is the use of scenario builders in 3D games to create videos out of the components provided by the games. These editors are usually used to make the game itself, so they are incredibly powerful tools. What you can make with them is only limited by what each game engine can artistically provide. Apart from game engines, Machinima can also be created using virtual reality tools such as Second Life. These can be much more open and cover a wide range of possibilities; though they may not have the fancy polish and style of latest games (see a movie made in Second Life).
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Friday, November 9, 2007
4 Comments :: :: Space, Artifical Intelligence, Robotics, Mechanical Engineering, Electronics Engineering
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You are sitting in a football (soccer) stadium. There is a huge crowd. You know that apart from the 100,000 people in the stadium, there must be at least a couple of billion people watching the event. This is unprecedented and there has been a huge media interest for this. By now, everyone on the planet must know what is about to happen today. A lot of the details have been deliberately kept secret, so anticipations are high. It feels more like a product lunch of a super-cool gadget than a competition between several teams. But, oh galaxies, isn’t this exciting. The teams have been practicing for years, but everyone is drawn into anticipation to see what is about to happen. It is World Cup after all, and it is the first game between two very interesting teams. One is the champion from last World Cup and the other is, well, a team of robots! The referee blows his whistle and the captain of Team Invincible kicks the ball. Here we go … They are so agile. Wow, this is going to be a close one. Is it actually possible that they could win, in a fair game? That will be news indeed. First time in history! They look so lifelike and superior, you feel you don’t want to mess with them. It’s as if everyone wants both sides to win. Humans versus machines. At last, the dream is coming true. The football of the century; 11 humans versus 11 robots and one goal: to win the World Cup. Humans want it just as bad as the robots. It is 2050 …
Robotics is a technology that most people are familiar with as the idea of intelligent machines is quite old. Numerous works of fiction and movies on this subject show how interested we are in making and using robots for a variety of applications.
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Wednesday, October 31, 2007
0 Comments :: :: Artifical Intelligence, Gadgets, Society, Media, Human-Machine Interface
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There was a lot of excitement. It was your wedding day. The guests were all dressed up and ready to go. You had a very tight schedule today and you wanted to enjoy every minute of it. You didn’t want to miss anything and wanted to keep it recorded for future. Almost everyone had a camera. They also didn’t want to miss anything. After all they were your immediate family and have been anticipating this day for a long time. They were just as happy as you were. When you arrived in the registry office, everyone was ultra-excited. Almost simultaneously everyone started to take pictures of you and your partner. They didn’t want to miss the great shot. The problem was that now everyone was engaged in photography rather than paying attention to the event itself. You and your partner didn’t know where to look as everyone was pointing a camera at you. When the pictures came out, they didn't look as elegant as you hoped for. People were posing for a picture, but not everyone was looking at the camera. Everyone wanted to log the event, but they had to sacrifice their participation. You wished that there would come a day that you didn’t have to worry about logging your life or events, that something would automatically log them for you while you enjoyed the especial moment.
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Sunday, October 28, 2007
0 Comments :: :: Artifical Intelligence, Computer Graphics, Robotics
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You bump into a pretty girl on your way to Mount Blue. She has a very nice body with exotic flowing dress which dances on her body as she moves. She has caught your attention. You decide to say hi. She responds and you start a casual chit chat with her. She seems very nice. Her name is Red Roosa. You are already thinking about changing your plans. She seems very friendly and very relaxed. You ask her if she is interested to go to a Night Club you have recently discovered. It’s new and is quite flashy. They have these new interactive dance routines which means you can influence the dance for the group as a whole. Mmmmm, going with her should be fun. You take her there, and well, you go for a dance. It’s incredible. She is really a nice person. The dance heats up and you are just wondering what to do next. Anything is possible …
Now, imagine if suddenly someone who was also in the dance club sent you an instant message saying “Not to ruin your night or anything, but did you know Red Roosa is a bot?”
You reply only to him, so that Red Roosa can’t see your chat, “Oh really! I didn’t know. Ok, well, thanks for letting me know.” You get back to her and carry on from where you were as if nothing has changed …
Avatars in a virtual world usually represent a person. However, an avatar can also be driven by an artificial intelligence. This is what the guy was referring to when he said she is a bot (robot).
A bot in a virtual world can look like any other and may prove to be more difficult to differentiate with real humans. Interaction between virtual robots and humans will become more complex and commonplace as virtual worlds become mainstream.
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